Overview

<aside> 💡 본 챕터는 Graphics chip에서 일어나는 4가지 단계 Vertex Processor > Clipper & Primitive assembler > Rasterizer > Fragement processor 중 Clipper , rasterizer에 대해 설명한다.

Key : Clipping / Rasterization (primitive, pixel, fragment) / Bilinear Interpolation / z-buffer algorithm / painter’s algorithm

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Clipping

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Rasterization

<aside> 💡 Rasterization : Primitive 를 pixel로 변환하는 과정

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Bilinear interpolation

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Hidden Surface Removal